# Brewing

Brew beers, wines and spirits with BreweryX.

# How Brewing Works

The stages of brewing, from cauldron to cup.

# Overview & Equipment

Brewing on Parus (powered by BreweryX) turns ordinary ingredients into beers, wines, spirits and more. It looks involved at first, but it is really just a short **process** — and once it clicks, it is simple.

A drink moves through up to **four steps**. Each step is an *action* you carry out with a particular *tool* — and not every drink uses every step:

| Step | What you do | Tool you use |
|---|---|---|
| 1. **Ferment** | Boil your ingredients in water | Cauldron + heat source |
| 2. **Distill** | Purify spirits (spirits only) | Brewing stand + blaze powder |
| 3. **Age** | Mature the brew in wood | Built wooden barrel |
| 4. **Drink** | Enjoy it — and feel the effects | — |

Beers, wines and meads skip distilling. Some quick drinks barely age at all. Spirits use the lot.

One fermentation makes a **batch of 3 bottles** — a full cauldron always fills three, no matter how many ingredients you add. The recipe amounts are for the whole batch, so you do not need to scale anything up.

The closer you follow a recipe — exact **fermenting time**, distill runs, barrel wood and aging time — the **higher the quality** of the result. Every finished drink is even stamped **"Brewed by <your name>"**.

## What you will need
- **A cauldron** filled with **water**, over a **heat source** (fire, campfire, lava, or a magma block).
- **Glass bottles** to scoop out the brew — a full cauldron yields **3 bottles** per batch.
- **A brewing stand + blaze powder** — only for spirits that need distilling.
- **A built barrel** of the right wood — a small (8 wood stairs) or large (a bigger wood structure) barrel, registered with a sign reading `Barrel`. Plain Minecraft barrel blocks do **not** age brews.
- **A clock** (handy) — right-click the cauldron with one and it tells you how long it has been boiling.

Each step has its own page in this chapter. New to brewing? Start with **Fermenting**, then read the **Worked Example — Golden Rum** to see all four steps in action.

# Fermenting

The first step in every brew is **fermenting** your ingredients. The tool you do it in is a **cauldron** of water over a heat source — think of the cauldron as your cooking pot, and fermenting as what happens inside it.

## Setting up the cauldron
1. Place a **cauldron** and fill it with **water**.
2. Put a **heat source** directly underneath — a fire, campfire, lava, or magma block. The water starts to boil.

## Fermenting
- **Right-click the cauldron** with each ingredient to drop it in, in the amounts the recipe calls for.
- Let it **boil for the recipe's time**, measured in real minutes. Coloured particles rise while it works.
- Check progress any time by **right-clicking the cauldron with a clock** — it tells you *"This cauldron has been boiling for X minutes."*

The longer it boils, the more it ferments — and the finished bottle's description will literally say how many minutes it **fermented** for.

## Bottling
When the time is right, **right-click the cauldron with empty glass bottles** to fill them with the base brew.

Each fermentation makes a **batch of 3 bottles** — a full cauldron fills three and then empties, regardless of how many ingredients you added. The recipe's ingredient amounts are for the whole batch of three, not per bottle, so there is no need to multiply anything.

> Timing matters: bottle too early or leave it boiling too long and the quality drops. Simple drinks like beer just need aging after this — spirits still need distilling.

# Distilling

Some drinks need a second step: **distilling**. The tool is an ordinary **brewing stand** — the same one you use for potions. Spirits — whiskey, rum, vodka, gin, absinthe and the like — must be distilled. Beers, wines and meads do **not**; distilling those would ruin them.

## How to distill
1. Place your fermented base-brew bottles into a **brewing stand**.
2. Fuel it with **blaze powder**, just like making potions.
3. The stand distills the brew. Each recipe needs a specific number of **distill runs** — keep distilling until you have hit that number.

The brewing stand processes all three bottle slots at once, so you can distill up to three brews together.

> Too few or too many runs lowers the quality. Each recipe page in **Recipe Types** lists how many runs it wants.

# Aging

After fermenting (and distilling, for spirits), most good drinks need time to **age**. The tool is a **wooden barrel** — and on the server you must build a proper barrel for this; a plain vanilla Minecraft barrel block will **not** age brews.

There are **two** kinds of built barrel. Both are made of wood and registered with a sign — the only real difference is **size**.

![Small and large Brewery barrels](https://wiki.hellhold.com/uploads/images/gallery/2026-06/breweryx-barrels.png)

## Small barrel
A compact built barrel — still a real structure, just much smaller than the large one.

- **Build it from 8 wooden stairs** in a barrel shape (see the left of the image above).
- Place a **sign** on it and write **`Barrel`** on any line to register it.
- Holds **9 brews**.

## Large barrel
A big walk-up barrel structure for serious aging.

- **Build it from 16 wooden stairs, 18 wood planks and 5 fences** (the fences form the tap * legs; see the right of the image — it is roughly 4 blocks wide).
- Place a **sign** on it and write **`Barrel`** on any line to register it.
- Holds **27 brews**, and once registered you can open it by clicking **any** of its blocks.

When a barrel is registered you will get a confirmation message in chat. Open it, place your brew inside, close it, and come back later for the aged result.

## Wood & time
- **Wood type matters.** Each recipe calls for a specific wood — oak, birch, spruce, dark oak, acacia, and so on — and you get it from the wood you **build the barrel out of**. The wrong wood changes the outcome, so build a barrel of each wood you brew with.
- **Aging is measured in "years."** On this server, **one year is about 20 real minutes** or **one full in-game day**. So a recipe asking for "14 years" needs roughly **4 to 5 hours** in the barrel.

> Aging happens while you are away and when chunks are not loaded.

## Wood types
Every barrel is built from a type of wood, and each recipe calls for a specific one (`Any` means it does not matter). When you read a drink's **Recipe config** block, the `wood:` field is a **number** — here is the key:

| # | Wood | # | Wood |
|---|---|---|---|
| 0 | Any | 7 | Crimson |
| 1 | Birch | 8 | Warped |
| 2 | Oak | 9 | Mangrove |
| 3 | Jungle | 10 | Cherry |
| 4 | Spruce | 11 | Bamboo |
| 5 | Acacia | 12 | Cut Copper |
| 6 | Dark Oak | 13 | Pale Oak |

A recipe with no `wood`/`age` at all (or `age: 0`) needs **no barrel** — bottle it and drink it straight after fermenting/distilling.

# Quality & Sealing

## Quality
Finished drinks come out **bad, normal, or good** (shown as a star rating). Quality depends on how precisely you matched the recipe at **every** step:
- How long it **fermented** in the cauldron
- Number of **distill runs**
- Barrel **wood type**
- **Years aged**

Each recipe also has a **difficulty** — high-difficulty drinks like absinthe or whiskey demand tight precision, while a simple beer is forgiving.

A finished brew label shows its **name**, **quality stars**, an **alcohol indicator**, and **"Brewed by <name>"** — so a perfectly-aged spirit always carries the name of whoever made it.

## Sealing
**Sealing** locks a brew in its current state. It is the tool for **shops, trades and gifts** — a sealed brew:

- Becomes **static** — it stops aging and will never change again, so a perfect brew stays perfect forever.
- **Stacks** with other identical sealed brews, making it tidy to store and sell.
- **Hides its exact alcohol %** (it still shows "Alcoholic", just not the number).

### The Brew Sealing Table
Sealing is done at a **Brew Sealing Table** — a block you craft yourself. It is its own separate item, **not** a normal smoker, so your ordinary smokers keep working for cooking as usual.

Craft it with **2 glass bottles over 4 wood planks** (any wood):

```
Bottle  Bottle
Plank   Plank
Plank   Plank
```

Place it down and **right-click** it to open the sealer, then drop your brews in — they come out **sealed**.

> Only seal a brew once you are happy with it — sealing is permanent and stops it aging any further.

# Drinking & Getting Drunk

Brewing is only half the fun — drinking has real effects.

## Getting drunk
Alcoholic brews raise your **drunkenness**, and stronger drinks raise it faster:
- Your screen **stumbles and wobbles** as you walk.
- Your **chat gets slurred** — and so do private messages.
- Drink too much and you will **throw up**, and the very drunk may be **unable to log back in** until they sober up.

## Effects
Many brews carry **potion effects**, good or bad — coffee gives a speed boost, fire whiskey warms you, and absinthe is genuinely poisonous. Check a recipe before downing a bottle.

## Sobering up
- **Eat bread** or **drink milk** to bring your drunkenness down quickly.
- Otherwise it wears off on its own over time, and heavy sessions leave a lingering **hangover**.

> It is all part of the roleplay — but pace yourself, especially before a big build or a dragon run.

# Worked Example — Golden Rum

Let us brew a batch of **Rum** from scratch — it uses every step, so it is a perfect tour of the whole process.

**The recipe:** 18 sugar cane · ferment 6 min · distill 2 runs · age 14 years in **oak** · difficulty 6 · ~30% alcohol.

## 1. Ferment
Fill a cauldron with water and light a fire beneath it. Right-click the cauldron to add **18 sugar cane**, then let it boil for **6 minutes** (check with a clock). Right-click with **glass bottles** to scoop out the base brew.

## 2. Distill
Pop the bottles into a **brewing stand** with **blaze powder** and distill for **2 runs**.

## 3. Age
Seal the distilled brew in an **oak barrel** and leave it for **14 years** — about **4 to 5 hours** of real time.

## 4. Enjoy
Open the barrel to collect your **Golden Rum**. Nail the fermenting time, distill runs and aging and you get a top-quality "Golden Rum" at ~30% alcohol, with a warming hint of fire resistance — stamped "Brewed by you."

> Rum is **moderately tricky** (difficulty 6), so precision pays off. Off by a bit and you will get "Bitter Rum" or "Spicy Rum" instead — still drinkable, just not the good stuff.

# Beers & Ciders

Easy session drinks - no distilling, just ferment then a short age.

# Overview

The gentlest brews on the menu - none are distilled, you just ferment then age them. Low in alcohol and forgiving, they are the best place to start. In-game each brew is named after a real-world brand depending on its quality (cheap to premium) - see each page for its brand ladder.

| Drink | Ingredients | Barrel & age | Alc |
|---|---|---|---|
| [**Beer**](/books/brewing/page/beer) | 6 wheat | Any, 3 yrs | ~6% |
| [**Wheatbeer**](/books/brewing/page/wheatbeer) | 3 wheat | Birch, 2 yrs | ~5% |
| [**Darkbeer**](/books/brewing/page/darkbeer) | 6 wheat | Dark Oak, 8 yrs | ~7% |
| [**Apple Cider**](/books/brewing/page/apple-cider) | 14 apple | Any, 3 yrs | ~7% |

# Beer

The classic. Simple ingredients, forgiving to make, and it goes with everything.

## Recipe

| Property | Value |
|---|---|
| **Ingredients** | 6 wheat |
| **Ferment** | 8 minutes |
| **Distill** | Not distilled |
| **Barrel & age** | Any wood · 3 years (~1 hr) |
| **Difficulty** | 1 / 10 |
| **Alcohol** | ~6% |

## Brands by quality
The closer you follow the recipe, the better the bottle - and the brand changes with it:

- ⭐ **Carling**
- ⭐⭐ **Heineken**
- ⭐⭐⭐ **Peroni**

In-game the bottle is named after the brand, with **Lager** shown on the line beneath.

> Any wood works for the barrel, so age it in whatever you have to hand.

## Recipe config
The exact BreweryX `recipes.yml` entry for this drink:

```yaml
beer:
  name: Carling/Heineken/Peroni
  ingredients:
  - WHEAT/6
  cookingtime: 8
  distillruns: 0
  wood: 0
  age: 3
  color: ffd333
  difficulty: 1
  alcohol: 6
  lore:
  - '&7Lager'
```

# Wheatbeer

A light, refreshing wheat beer and the gentlest brew on the menu - a perfect first attempt.

## Recipe

| Property | Value |
|---|---|
| **Ingredients** | 3 wheat |
| **Ferment** | 8 minutes |
| **Distill** | Not distilled |
| **Barrel & age** | Birch · 2 years (~40 min) |
| **Difficulty** | 1 / 10 |
| **Alcohol** | ~5% |

## Brands by quality
The closer you follow the recipe, the better the bottle - and the brand changes with it:

- ⭐ **Blue Moon**
- ⭐⭐ **Hoegaarden**
- ⭐⭐⭐ **Erdinger**

In-game the bottle is named after the brand, with **Wheat Beer** shown on the line beneath.

> Difficulty 1 makes this very forgiving - a great recipe to learn the ropes.

## Recipe config
The exact BreweryX `recipes.yml` entry for this drink:

```yaml
wheatbeer:
  name: Blue Moon/Hoegaarden/Erdinger
  ingredients:
  - WHEAT/3
  cookingtime: 8
  distillruns: 0
  wood: 1
  age: 2
  color: ffb84d
  difficulty: 1
  alcohol: 5
  lore:
  - '&7Wheat Beer'
```

# Darkbeer

A darker, roasted beer that rewards a longer rest in dark oak.

## Recipe

| Property | Value |
|---|---|
| **Ingredients** | 6 wheat |
| **Ferment** | 8 minutes |
| **Distill** | Not distilled |
| **Barrel & age** | Dark Oak · 8 years (~2½ hrs) |
| **Difficulty** | 2 / 10 |
| **Alcohol** | ~7% |

## Brands by quality
The closer you follow the recipe, the better the bottle - and the brand changes with it:

- ⭐ **Newcastle Brown**
- ⭐⭐ **Guinness**
- ⭐⭐⭐ **Fuller's Porter**

In-game the bottle is named after the brand, with **Stout** shown on the line beneath.

## Recipe config
The exact BreweryX `recipes.yml` entry for this drink:

```yaml
darkbeer:
  name: Newcastle Brown/Guinness/Fuller's Porter
  ingredients:
  - WHEAT/6
  cookingtime: 8
  distillruns: 0
  wood: 6
  age: 8
  color: '650013'
  difficulty: 2
  alcohol: 7
  lore:
  - '&7Stout'
```

# Apple Cider

Crisp, quick and easy - a big batch of apples and a short rest.

## Recipe

| Property | Value |
|---|---|
| **Ingredients** | 14 apple |
| **Ferment** | 7 minutes |
| **Distill** | Not distilled |
| **Barrel & age** | Any wood · 3 years (~1 hr) |
| **Difficulty** | 4 / 10 |
| **Alcohol** | ~7% |

## Brands by quality
The closer you follow the recipe, the better the bottle - and the brand changes with it:

- ⭐ **Frosty Jack's**
- ⭐⭐ **Strongbow**
- ⭐⭐⭐ **Aspall**

In-game the bottle is named after the brand, with **Cider** shown on the line beneath.

## Recipe config
The exact BreweryX `recipes.yml` entry for this drink:

```yaml
cidre:
  name: Frosty Jack's/Strongbow/Aspall
  ingredients:
  - APPLE/14
  cookingtime: 7
  distillruns: 0
  wood: 0
  age: 3
  color: f86820
  difficulty: 4
  alcohol: 7
  lore:
  - '&7Cider'
```

# Wines & Meads

Fruit wines and honey meads - aged, never distilled.

# Overview

Fruit wines and honey meads. None are distilled - they just ferment and then age, some for a very long time. In-game each is named after a brand by quality - see each page for its ladder.

| Drink | Ingredients | Barrel & age | Alc |
|---|---|---|---|
| [**Red Wine**](/books/brewing/page/red-wine) | 5 sweet berries | Any, 20 yrs | ~8% |
| [**White Wine**](/books/brewing/page/white-wine) | 5 glow berries | Any, 16 yrs | ~9% |
| [**Rosé**](/books/brewing/page/rose) | 3 sweet berries + 2 glow berries | Any, 10 yrs | ~8% |
| [**Mead**](/books/brewing/page/mead) | 6 sugar cane | Oak, 4 yrs | ~9% |
| [**Apple Mead**](/books/brewing/page/apple-mead) | 6 sugar cane + 2 apple | Oak, 4 yrs | ~11% |

# Red Wine

A full-bodied red from sweet berries that demands real patience - the longest age of any brew here.

## Recipe

| Property | Value |
|---|---|
| **Ingredients** | 5 sweet berries |
| **Ferment** | 5 minutes |
| **Distill** | Not distilled |
| **Barrel & age** | Any wood · 20 years (~6½ hrs) |
| **Difficulty** | 4 / 10 |
| **Alcohol** | ~8% |

## Brands by quality
The closer you follow the recipe, the better the bottle - and the brand changes with it:

- ⭐ **Echo Falls**
- ⭐⭐ **Hardys**
- ⭐⭐⭐ **Château Margaux**

In-game the bottle is named after the brand, with **Red Wine** shown on the line beneath.

> 20 years is a ~6½-hour real-time wait - start it before a long session or leave it aging overnight.

## Recipe config
The exact BreweryX `recipes.yml` entry for this drink:

```yaml
wine:
  name: Echo Falls/Hardys/Château Margaux
  ingredients:
  - SWEET_BERRIES/5
  cookingtime: 5
  distillruns: 0
  wood: 0
  age: 20
  color: RED
  difficulty: 4
  alcohol: 8
  lore:
  - '&7Red Wine'
```

# White Wine

A crisp, pale white wine pressed from glow berries.

## Recipe

| Property | Value |
|---|---|
| **Ingredients** | 5 glow berries |
| **Ferment** | 5 minutes |
| **Distill** | Not distilled |
| **Barrel & age** | Any wood · 16 years (~5⅓ hrs) |
| **Difficulty** | 4 / 10 |
| **Alcohol** | ~9% |

## Brands by quality
The closer you follow the recipe, the better the bottle - and the brand changes with it:

- ⭐ **Blossom Hill**
- ⭐⭐ **Oyster Bay**
- ⭐⭐⭐ **Cloudy Bay**

In-game the bottle is named after the brand, with **White Wine** shown on the line beneath.

> Glow berries give it its pale golden colour - gather them from lush caves.

## Recipe config
The exact BreweryX `recipes.yml` entry for this drink:

```yaml
white_wine:
  name: Blossom Hill/Oyster Bay/Cloudy Bay
  ingredients:
  - GLOW_BERRIES/5
  cookingtime: 5
  distillruns: 0
  wood: 0
  age: 16
  color: f3e6a8
  difficulty: 4
  alcohol: 9
  lore:
  - '&7White Wine'
```

# Rosé

A blush wine - a blend of sweet berries and glow berries gives it its pink finish.

## Recipe

| Property | Value |
|---|---|
| **Ingredients** | 3 sweet berries + 2 glow berries |
| **Ferment** | 5 minutes |
| **Distill** | Not distilled |
| **Barrel & age** | Any wood · 10 years (~3⅓ hrs) |
| **Difficulty** | 4 / 10 |
| **Alcohol** | ~8% |

## Brands by quality
The closer you follow the recipe, the better the bottle - and the brand changes with it:

- ⭐ **Echo Falls Rosé**
- ⭐⭐ **Mateus**
- ⭐⭐⭐ **Whispering Angel**

In-game the bottle is named after the brand, with **Rosé** shown on the line beneath.

## Recipe config
The exact BreweryX `recipes.yml` entry for this drink:

```yaml
rose:
  name: Echo Falls Rosé/Mateus/Whispering Angel
  ingredients:
  - SWEET_BERRIES/3
  - GLOW_BERRIES/2
  cookingtime: 5
  distillruns: 0
  wood: 0
  age: 10
  color: f4a6b8
  difficulty: 4
  alcohol: 8
  lore:
  - '&7Rosé'
```

# Mead

Golden and sweet, brewed from sugar cane - quick to ferment and lovely aged in oak.

## Recipe

| Property | Value |
|---|---|
| **Ingredients** | 6 sugar cane |
| **Ferment** | 3 minutes |
| **Distill** | Not distilled |
| **Barrel & age** | Oak · 4 years (~80 min) |
| **Difficulty** | 2 / 10 |
| **Alcohol** | ~9% |

## Brands by quality
The closer you follow the recipe, the better the bottle - and the brand changes with it:

- ⭐ **Lindisfarne**
- ⭐⭐ **Lyme Bay**
- ⭐⭐⭐ **Moniack**

In-game the bottle is named after the brand, with **Mead** shown on the line beneath.

> A top-quality batch has a distinct golden shine.

## Recipe config
The exact BreweryX `recipes.yml` entry for this drink:

```yaml
mead:
  name: Lindisfarne/Lyme Bay/Moniack
  ingredients:
  - SUGAR_CANE/6
  cookingtime: 3
  distillruns: 0
  wood: 2
  age: 4
  color: ORANGE
  difficulty: 2
  alcohol: 9
  lore:
  - '&7Mead'
```

# Apple Mead

Mead with a crisp apple twist - and a surprising gift for divers.

## Recipe

| Property | Value |
|---|---|
| **Ingredients** | 6 sugar cane + 2 apple |
| **Ferment** | 4 minutes |
| **Distill** | Not distilled |
| **Barrel & age** | Oak · 4 years (~80 min) |
| **Difficulty** | 4 / 10 |
| **Alcohol** | ~11% |

## Brands by quality
The closer you follow the recipe, the better the bottle - and the brand changes with it:

- ⭐ **Old Orchard**
- ⭐⭐ **Lyme Bay Cyser**
- ⭐⭐⭐ **Moniack Apple**

In-game the bottle is named after the brand, with **Apple Mead** shown on the line beneath.

## Effects
Grants **Water Breathing** - handy to down before a dive.

## Recipe config
The exact BreweryX `recipes.yml` entry for this drink:

```yaml
ap_mead:
  name: Old Orchard/Lyme Bay Cyser/Moniack Apple
  ingredients:
  - SUGAR_CANE/6
  - APPLE/2
  cookingtime: 4
  distillruns: 0
  wood: 2
  age: 4
  color: ORANGE
  difficulty: 4
  alcohol: 11
  lore:
  - '&7Apple Mead'
  effects:
  - WATER_BREATHING/1-2/150
```

# Spirits

The strong stuff - all distilled, most aged, and the trickiest to perfect.

# Overview

The strong stuff. Every spirit is **distilled** in a brewing stand, most are aged, and they are the trickiest drinks to get right. Handle the high-proof ones with care. In-game each is named after a brand by quality - see each page for its ladder.

| Drink | Ingredients | Distill | Barrel & age | Alc |
|---|---|---|---|---|
| [**Whiskey**](/books/brewing/page/whiskey) | 10 wheat | 2 | Spruce, 18 yrs | ~26% |
| [**Rum**](/books/brewing/page/rum) | 18 sugar cane | 2 | Oak, 14 yrs | ~30% |
| [**Vodka**](/books/brewing/page/vodka) | 10 potato | 3 | none | ~20% |
| [**Gin**](/books/brewing/page/gin) | 9 wheat + 6 blue flowers + 1 apple | 2 | none | ~20% |
| [**Tequila**](/books/brewing/page/tequila) | 8 cactus | 2 | Birch, 12 yrs | ~20% |
| [**Calvados**](/books/brewing/page/calvados) | 12 apple | 3 | Acacia, 6 yrs | ~14% |
| [**Fire Whiskey**](/books/brewing/page/fire-whiskey) | 10 wheat + 2 blaze powder | 3 | Spruce, 18 yrs | ~28% |
| [**Mushroom Vodka**](/books/brewing/page/mushroom-vodka) | 10 potato + 3 red + 3 brown mushroom | 5 | none | ~18% |
| [**Golden Vodka**](/books/brewing/page/golden-vodka) | 10 potato + 2 gold nugget | 3 | none | ~20% |
| [**Absinthe**](/books/brewing/page/absinthe) | 15 grass | 6 | none | ~42% |
| [**Green Absinthe**](/books/brewing/page/green-absinthe) | 17 grass + 2 poisonous potato | 6 | none | ~46% |

# Whiskey

A single-malt whiskey, long-aged in spruce for a smooth, warming spirit.

## Recipe

| Property | Value |
|---|---|
| **Ingredients** | 10 wheat |
| **Ferment** | 10 minutes |
| **Distill** | 2 runs |
| **Barrel & age** | Spruce · 18 years (~6 hrs) |
| **Difficulty** | 7 / 10 |
| **Alcohol** | ~26% |

## Brands by quality
The closer you follow the recipe, the better the bottle - and the brand changes with it:

- ⭐ **Bell's**
- ⭐⭐ **Jameson**
- ⭐⭐⭐ **Macallan**

In-game the bottle is named after the brand, with **Whisky** shown on the line beneath.

## Recipe config
The exact BreweryX `recipes.yml` entry for this drink:

```yaml
whiskey:
  name: Bell's/Jameson/Macallan
  ingredients:
  - WHEAT/10
  cookingtime: 10
  distillruns: 2
  distilltime: 50
  wood: 4
  age: 18
  color: ORANGE
  difficulty: 7
  alcohol: 26
  lore:
  - '&7Whisky'
```

# Rum

HellHold's sweet, strong signature spirit, with a faint warming kick.

## Recipe

| Property | Value |
|---|---|
| **Ingredients** | 18 sugar cane |
| **Ferment** | 6 minutes |
| **Distill** | 2 runs |
| **Barrel & age** | Oak · 14 years (~4½ hrs) |
| **Difficulty** | 6 / 10 |
| **Alcohol** | ~30% |

## Brands by quality
The closer you follow the recipe, the better the bottle - and the brand changes with it:

- ⭐ **Lamb's**
- ⭐⭐ **Captain Morgan**
- ⭐⭐⭐ **Mount Gay**

In-game the bottle is named after the brand, with **Rum** shown on the line beneath.

## Effects
A well-made Rum gives a brief touch of **Fire Resistance**; a botched one can leave you **Poisoned**.

> Want to see it made start to finish? Follow the Worked Example.

## Recipe config
The exact BreweryX `recipes.yml` entry for this drink:

```yaml
rum:
  name: Lamb's/Captain Morgan/Mount Gay
  ingredients:
  - SUGAR_CANE/18
  cookingtime: 6
  distillruns: 2
  distilltime: 30
  wood: 2
  age: 14
  color: DARK_RED
  difficulty: 6
  alcohol: 30
  lore:
  - '&7Rum'
  effects:
  - FIRE_RESISTANCE/1/20-100
  - POISON/1-0/30-0
```

# Vodka

A clean, strong potato spirit - no barrel needed, just distill and drink.

## Recipe

| Property | Value |
|---|---|
| **Ingredients** | 10 potato |
| **Ferment** | 15 minutes |
| **Distill** | 3 runs |
| **Barrel & age** | No aging needed |
| **Difficulty** | 4 / 10 |
| **Alcohol** | ~20% |

## Brands by quality
The closer you follow the recipe, the better the bottle - and the brand changes with it:

- ⭐ **Glen's**
- ⭐⭐ **Smirnoff**
- ⭐⭐⭐ **Grey Goose**

In-game the bottle is named after the brand, with **Vodka** shown on the line beneath.

## Effects
A rough drink - expect a brief **Weakness** and a touch of **Poison** when you knock it back.

## Recipe config
The exact BreweryX `recipes.yml` entry for this drink:

```yaml
vodka:
  name: Glen's/Smirnoff/Grey Goose
  ingredients:
  - POTATO/10
  cookingtime: 15
  distillruns: 3
  age: 0
  color: WHITE
  difficulty: 4
  alcohol: 20
  lore:
  - '&7Vodka'
  effects:
  - WEAKNESS/15
  - POISON/10
```

# Gin

A juniper-forward gin made with HellHold's custom blue flowers.

## Recipe

| Property | Value |
|---|---|
| **Ingredients** | 9 wheat + 6 blue flowers + 1 apple |
| **Ferment** | 6 minutes |
| **Distill** | 2 runs |
| **Barrel & age** | No aging needed |
| **Difficulty** | 6 / 10 |
| **Alcohol** | ~20% |

## Brands by quality
The closer you follow the recipe, the better the bottle - and the brand changes with it:

- ⭐ **Gordon's**
- ⭐⭐ **Bombay Sapphire**
- ⭐⭐⭐ **Hendrick's**

In-game the bottle is named after the brand, with **Gin** shown on the line beneath.

**Blue flowers** are a custom ingredient - use either a **cornflower** or a **blue orchid**.

## Recipe config
The exact BreweryX `recipes.yml` entry for this drink:

```yaml
gin:
  name: Gordon's/Bombay Sapphire/Hendrick's
  ingredients:
  - WHEAT/9
  - blue-flowers/6
  - APPLE/1
  cookingtime: 6
  distillruns: 2
  color: 99ddff
  difficulty: 6
  alcohol: 20
  lore:
  - '&7Gin'
```

# Tequila

A desert spirit distilled from cactus and aged in birch.

## Recipe

| Property | Value |
|---|---|
| **Ingredients** | 8 cactus |
| **Ferment** | 15 minutes |
| **Distill** | 2 runs |
| **Barrel & age** | Birch · 12 years (~4 hrs) |
| **Difficulty** | 5 / 10 |
| **Alcohol** | ~20% |

## Brands by quality
The closer you follow the recipe, the better the bottle - and the brand changes with it:

- ⭐ **Sierra**
- ⭐⭐ **Jose Cuervo**
- ⭐⭐⭐ **Patrón**

In-game the bottle is named after the brand, with **Tequila** shown on the line beneath.

## Recipe config
The exact BreweryX `recipes.yml` entry for this drink:

```yaml
tequila:
  name: Sierra/Jose Cuervo/Patrón
  ingredients:
  - CACTUS/8
  cookingtime: 15
  distillruns: 2
  wood: 1
  age: 12
  color: f5f07e
  difficulty: 5
  alcohol: 20
  lore:
  - '&7Tequila'
```

# Calvados

An apple brandy - distilled cider, aged in acacia. The refined step up from a simple cider.

## Recipe

| Property | Value |
|---|---|
| **Ingredients** | 12 apple |
| **Ferment** | 16 minutes |
| **Distill** | 3 runs |
| **Barrel & age** | Acacia · 6 years (~2 hrs) |
| **Difficulty** | 5 / 10 |
| **Alcohol** | ~14% |

## Brands by quality
The closer you follow the recipe, the better the bottle - and the brand changes with it:

- ⭐ **Boulard**
- ⭐⭐ **Père Magloire**
- ⭐⭐⭐ **Christian Drouin**

In-game the bottle is named after the brand, with **Apple Brandy** shown on the line beneath.

> Get it wrong and it turns sour like acid; nail it for a smooth Calvados.

## Recipe config
The exact BreweryX `recipes.yml` entry for this drink:

```yaml
apple_liquor:
  name: Boulard/Père Magloire/Christian Drouin
  ingredients:
  - APPLE/12
  cookingtime: 16
  distillruns: 3
  wood: 5
  age: 6
  color: BRIGHT_RED
  difficulty: 5
  alcohol: 14
  lore:
  - '&7Apple Brandy'
```

# Fire Whiskey

Whiskey brewed with blaze powder for a genuinely fiery kick.

## Recipe

| Property | Value |
|---|---|
| **Ingredients** | 10 wheat + 2 blaze powder |
| **Ferment** | 12 minutes |
| **Distill** | 3 runs |
| **Barrel & age** | Spruce · 18 years (~6 hrs) |
| **Difficulty** | 7 / 10 |
| **Alcohol** | ~28% |

## Brands by quality
The closer you follow the recipe, the better the bottle - and the brand changes with it:

- ⭐ **Hot Shot**
- ⭐⭐ **Fireball**
- ⭐⭐⭐ **Goldschläger**

In-game the bottle is named after the brand, with **Cinnamon Whisky** shown on the line beneath.

## Effects
Drinking it gives a burning feeling in your mouth.

## Recipe config
The exact BreweryX `recipes.yml` entry for this drink:

```yaml
fire_whiskey:
  name: Hot Shot/Fireball/Goldschläger
  ingredients:
  - WHEAT/10
  - BLAZE_POWDER/2
  cookingtime: 12
  distillruns: 3
  distilltime: 55
  wood: 4
  age: 18
  color: ORANGE
  difficulty: 7
  alcohol: 28
  lore:
  - '&7Cinnamon Whisky'
  drinkmessage: You get a burning feeling in your mouth
```

# Mushroom Vodka

A wild variant that literally glows, brewed with red and brown mushrooms.

## Recipe

| Property | Value |
|---|---|
| **Ingredients** | 10 potato + 3 red mushroom + 3 brown mushroom |
| **Ferment** | 18 minutes |
| **Distill** | 5 runs |
| **Barrel & age** | No aging needed |
| **Difficulty** | 7 / 10 |
| **Alcohol** | ~18% |

## Brands by quality
The closer you follow the recipe, the better the bottle - and the brand changes with it:

- ⭐ **Toadstool**
- ⭐⭐ **Spore Vodka**
- ⭐⭐⭐ **Glowcap Reserve**

In-game the bottle is named after the brand, with **Vodka** shown on the line beneath.

## Effects
Grants **Night Vision** and glows in the dark - but it is a rough ride, with Nausea and (on a bad batch) Blindness and Slowness.

## Recipe config
The exact BreweryX `recipes.yml` entry for this drink:

```yaml
shroom_vodka:
  name: Toadstool/Spore Vodka/Glowcap Reserve
  ingredients:
  - POTATO/10
  - RED_MUSHROOM/3
  - BROWN_MUSHROOM/3
  cookingtime: 18
  distillruns: 5
  age: 0
  color: ff9999
  difficulty: 7
  alcohol: 18
  lore:
  - '&7Vodka'
  effects:
  - WEAKNESS/80
  - NAUSEA/27
  - NIGHT_VISION/50-80
  - BLINDNESS/12-2
  - SLOWNESS/10-3
```

# Golden Vodka

A premium vodka finished with gold nuggets for a shimmering result.

## Recipe

| Property | Value |
|---|---|
| **Ingredients** | 10 potato + 2 gold nugget |
| **Ferment** | 18 minutes |
| **Distill** | 3 runs |
| **Barrel & age** | No aging needed |
| **Difficulty** | 6 / 10 |
| **Alcohol** | ~20% |

## Brands by quality
The closer you follow the recipe, the better the bottle - and the brand changes with it:

- ⭐ **Fool's Gold**
- ⭐⭐ **Gold Rush**
- ⭐⭐⭐ **Au Vodka**

In-game the bottle is named after the brand, with **Vodka** shown on the line beneath.

## Effects
Like plain vodka, a poor batch can give **Weakness** and **Poison** - aim for the shimmering top tier.

## Recipe config
The exact BreweryX `recipes.yml` entry for this drink:

```yaml
g_vodka:
  name: Fool's Gold/Gold Rush/Au Vodka
  ingredients:
  - POTATO/10
  - GOLD_NUGGET/2
  cookingtime: 18
  distillruns: 3
  age: 0
  color: ORANGE
  difficulty: 6
  alcohol: 20
  lore:
  - '&7Vodka'
  effects:
  - WEAKNESS/28
  - POISON/4
```

# Absinthe

A fearsome high-proof liquor distilled from grass - and genuinely poisonous.

## Recipe

| Property | Value |
|---|---|
| **Ingredients** | 15 grass |
| **Ferment** | 3 minutes |
| **Distill** | 6 runs |
| **Barrel & age** | No aging needed |
| **Difficulty** | 8 / 10 |
| **Alcohol** | ~42% |

## Brands by quality
The closer you follow the recipe, the better the bottle - and the brand changes with it:

- ⭐ **Hapsburg**
- ⭐⭐ **Pernod**
- ⭐⭐⭐ **La Fée**

In-game the bottle is named after the brand, with **Absinthe** shown on the line beneath.

## Effects
**Poisonous** - even a good batch will poison you. Drink with care.

> Difficulty 8 and six distill runs make this one of the hardest brews to perfect.

## Recipe config
The exact BreweryX `recipes.yml` entry for this drink:

```yaml
absinthe:
  name: Hapsburg/Pernod/La Fée
  ingredients:
  - SHORT_GRASS/15
  cookingtime: 3
  distillruns: 6
  distilltime: 80
  color: GREEN
  difficulty: 8
  alcohol: 42
  lore:
  - '&7Absinthe'
  effects:
  - POISON/15-25
```

# Green Absinthe

An even more dangerous absinthe spiked with poisonous potato - the strongest, deadliest brew on the server.

## Recipe

| Property | Value |
|---|---|
| **Ingredients** | 17 grass + 2 poisonous potato |
| **Ferment** | 5 minutes |
| **Distill** | 6 runs |
| **Barrel & age** | No aging needed |
| **Difficulty** | 9 / 10 |
| **Alcohol** | ~46% |

## Brands by quality
The closer you follow the recipe, the better the bottle - and the brand changes with it:

- ⭐ **Gutrot**
- ⭐⭐ **Wormwood**
- ⭐⭐⭐ **Green Fairy**

In-game the bottle is named after the brand, with **Absinthe** shown on the line beneath.

## Effects
Heavily **Poisonous** with a jolt of **Instant Damage**, plus a dose of **Night Vision**. The most dangerous drink here.

> Difficulty 9 - the single hardest recipe. Handle with extreme care.

## Recipe config
The exact BreweryX `recipes.yml` entry for this drink:

```yaml
gr_absinthe:
  name: Gutrot/Wormwood/Green Fairy
  ingredients:
  - SHORT_GRASS/17
  - POISONOUS_POTATO/2
  cookingtime: 5
  distillruns: 6
  distilltime: 85
  color: LIME
  difficulty: 9
  alcohol: 46
  lore:
  - '&7Absinthe'
  effects:
  - POISON/25-40
  - INSTANT_DAMAGE/2
  - NIGHT_VISION/40-60
```

# Other Brews

Coffees, soft drinks and a festive liqueur - including the brews that sober you up.

# Overview

Not everything has to get you drunk. The coffees have **negative alcohol**, so they actively **sober you up** - the bartender's go-to hangover cure. Most here are non-alcoholic; [**Eggnog**](/books/brewing/page/eggnog) is the boozy exception. In-game each is named after a brand by quality.

| Drink | Ingredients | Alc | Effect |
|---|---|---|---|
| [**Coffee**](/books/brewing/page/coffee) | 12 cocoa beans + 2 milk | Sobering | Speed + Regen |
| [**Iced Coffee**](/books/brewing/page/iced-coffee) | 8 cookies + 4 snowballs + milk | Sobering | Speed + Regen |
| [**Hot Chocolate**](/books/brewing/page/hot-chocolate) | 3 cookies | None | Haste |
| [**Eggnog**](/books/brewing/page/eggnog) | 5 eggs + 2 sugar + milk | ~10% | Festive (alcoholic) |

# Coffee

A hot pick-me-up - and the bartender's secret for sobering up.

## Recipe

| Property | Value |
|---|---|
| **Ingredients** | 12 cocoa beans + 2 milk |
| **Ferment** | 2 minutes |
| **Distill** | Not distilled |
| **Barrel & age** | No aging needed |
| **Difficulty** | 3 / 10 |
| **Alcohol** | Sobering (lowers drunkenness) |

## Brands by quality
The closer you follow the recipe, the better the bottle - and the brand changes with it:

- ⭐ **Nescafé**
- ⭐⭐ **Costa**
- ⭐⭐⭐ **Lavazza**

In-game the bottle is named after the brand, with **Coffee** shown on the line beneath.

## Effects
Gives **Speed** and **Regeneration**, and lowers your drunkenness - the go-to cure after a heavy night.

## Recipe config
The exact BreweryX `recipes.yml` entry for this drink:

```yaml
coffee:
  name: Nescafé/Costa/Lavazza
  ingredients:
  - COCOA_BEANS/12
  - MILK_BUCKET/2
  cookingtime: 2
  color: BLACK
  difficulty: 3
  alcohol: -6
  lore:
  - '&7Coffee'
  effects:
  - REGENERATION/1/2-5
  - SPEED/1/30-140
```

# Iced Coffee

Coffee served cold, with the same sobering kick.

## Recipe

| Property | Value |
|---|---|
| **Ingredients** | 8 cookies + 4 snowballs + 1 milk |
| **Ferment** | 1 minute |
| **Distill** | Not distilled |
| **Barrel & age** | No aging needed |
| **Difficulty** | 4 / 10 |
| **Alcohol** | Sobering (lowers drunkenness) |

## Brands by quality
The closer you follow the recipe, the better the bottle - and the brand changes with it:

- ⭐ **Iced Latte**
- ⭐⭐ **Starbucks**
- ⭐⭐⭐ **Emmi**

In-game the bottle is named after the brand, with **Iced Coffee** shown on the line beneath.

## Effects
Gives **Speed** and **Regeneration**, and clears your head even faster than hot coffee.

## Recipe config
The exact BreweryX `recipes.yml` entry for this drink:

```yaml
iced_coffee:
  name: Iced Latte/Starbucks/Emmi
  ingredients:
  - COOKIE/8
  - SNOWBALL/4
  - MILK_BUCKET/1
  cookingtime: 1
  color: BLACK
  difficulty: 4
  alcohol: -8
  lore:
  - '&7Iced Coffee'
  effects:
  - REGENERATION/30
  - SPEED/10
```

# Hot Chocolate

A cosy, non-alcoholic warmer.

## Recipe

| Property | Value |
|---|---|
| **Ingredients** | 3 cookies |
| **Ferment** | 2 minutes |
| **Distill** | Not distilled |
| **Barrel & age** | No aging needed |
| **Difficulty** | 2 / 10 |
| **Alcohol** | None (non-alcoholic) |

## Brands by quality
The closer you follow the recipe, the better the bottle - and the brand changes with it:

- ⭐ **Options**
- ⭐⭐ **Cadbury**
- ⭐⭐⭐ **Hotel Chocolat**

In-game the bottle is named after the brand, with **Hot Chocolate** shown on the line beneath.

## Effects
Gives **Haste** - a sweet little mining boost.

## Recipe config
The exact BreweryX `recipes.yml` entry for this drink:

```yaml
hot_choc:
  name: Options/Cadbury/Hotel Chocolat
  ingredients:
  - COOKIE/3
  cookingtime: 2
  color: DARK_RED
  difficulty: 2
  lore:
  - '&7Hot Chocolate'
  effects:
  - HASTE/40
```

# Eggnog

A festive egg liqueur - mildly alcoholic despite the cosy name.

## Recipe

| Property | Value |
|---|---|
| **Ingredients** | 5 eggs + 2 sugar + 1 milk |
| **Ferment** | 2 minutes |
| **Distill** | Not distilled |
| **Barrel & age** | Any wood · 3 years (~1 hr) |
| **Difficulty** | 4 / 10 |
| **Alcohol** | ~10% |

## Brands by quality
The closer you follow the recipe, the better the bottle - and the brand changes with it:

- ⭐ **Supermarket Eggnog**
- ⭐⭐ **Advocaat**
- ⭐⭐⭐ **Warninks**

In-game the bottle is named after the brand, with **Egg Liqueur** shown on the line beneath.

Made with raw egg. It is genuinely alcoholic, which is why it sits among the brews rather than the soft drinks.

## Recipe config
The exact BreweryX `recipes.yml` entry for this drink:

```yaml
eggnog:
  name: Supermarket Eggnog/Advocaat/Warninks
  ingredients:
  - EGG/5
  - SUGAR/2
  - MILK_BUCKET/1
  cookingtime: 2
  age: 3
  color: ffe680
  difficulty: 4
  alcohol: 10
  lore:
  - '&7Egg Liqueur'
```